[VISUAL: A wide shot of the instructors standing in the shop, or actively working at a bench. No stiff, crossed-arm corporate headshots. Show them in their element.]
The Mentors
The instruction comes from people who actually build. We don't hire temporary staff to read from a manual. The people running the floor are practicing makers, technicians, and mechanics. They know how to fix a jammed machine or a broken script because they do it every day.
[VISUAL: A photo of an instructor kneeling next to a student's workbench, pointing at a piece of hardware or a blueprint.]
A working shop requires constant oversight. Our instructors do not supervise from a desk. They are on their feet, walking the room, and checking the workbenches. Because we strictly cap our tracks at 16 students, every builder gets direct, hands-on guidance exactly when the tools turn on and the friction begins.
[VISUAL: A candid photo of Tadatomo actively working on a machine—ideally running a piece of timber through the bandsaw, or wrenching on a motorcycle. No posed headshots.]
Tadatomo | Shop Director
The Tools: The Bandsaw, Heavy Woodworking Hardware, Godot / Unreal Engine, Bambu FDM Printers, Arduino Microcontrollers.
The Work: Tadatomo spent ten years teaching in Bay Area classrooms before stepping away to build a shop. He saw the exact problem with standard middle school STEM: too much theory, not enough physical friction. He stripped the curriculum down to the studs and rebuilt it around hands-on mechanics, designing tracks that put kids to work building go-carts, catapults, and games from scratch.
He is a practicing carpenter, game developer, and motorcycle racer. He applies the exact same discipline he uses tuning a race bike or training in the Muay Thai gym to how he runs the shop floor. He understands that failure is a mechanical reality—parts will break, code will fault, and timber will splinter.
This is where his empathy translates into absolute patience. If a student is standing at the bandsaw and a cut starts drifting, or a joint won't sit flush on their treasure chest, Tadatomo doesn't take the wood out of their hands and do it for them. He steps in alongside them. He points out the physical reality of the problem, corrects their grip, and teaches them the precise logic required to back out, adjust the angle, and execute the cut correctly. He demands hard work, but he backs it up with the quiet, steady mentorship required to teach it right.
Joshua is currently a pharmacy technician and educator. He has worked in children's education for the last 5 years, doing work for summer programs and in-home tutoring. At The STEM Collective, he leads the VR classes, combining a lifelong love for video games with teaching. When he's not playing Elden Ring or Super Smash, you'll find him creating lessons that balance kindling creativity and providing content.
[VISUAL: A photo of Su Yun prepping a cooking station, reviewing code, or setting up a lab experiment.]
Su Yun [Last Name] | Lead Instructor The Tools: [Insert 3-4 specific tools she masters, e.g., The Godot Engine, Professional Kitchen Hardware, Chemistry Lab Equipment]. The Work: [Describe how she operates. E.g., Su Yun manages the digital engineering and practical lab tracks. She understands the precise logic required to compile a working game engine and the physical chemistry of a hot kitchen. When a digital script loops infinitely or a sauce breaks, she guides students to the exact point of failure. She teaches the step-by-step diagnostic process required to salvage the work and execute the objective.]